Video Game Designers
Tasks
Core Tasks Include:
- Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
- Provide feedback to designers and other colleagues regarding game design features.
- Create core game features including storylines, role-play mechanics, and character biographies for a new video game or game franchise.
- Devise missions, challenges, or puzzles to be encountered in game play.
- Guide design discussions between development teams.
- Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.
- Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.
- Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.
- Conduct regular design reviews throughout the game development process.
- Solicit, obtain, and integrate feedback from design and technical staff into original game design.
- Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.
- Provide feedback to production staff regarding technical game qualities or adherence to original design.
- Prepare two-dimensional concept layouts or three-dimensional mock-ups.
- Consult with multiple stakeholders to define requirements and implement online features.
- Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.
- Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.
- Create gameplay prototypes for presentation to creative and technical staff and management.
- Write or supervise the writing of game text and dialogue.
- Collaborate with artists to achieve appropriate visual style.
- Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.
- Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.
- Prepare and revise initial game sketches using two- and three-dimensional graphical design software.
Supplemental Tasks Include:
- Provide test specifications to quality assurance staff.
- Create gameplay test plans for internal and external test groups.
The data sources for the information displayed here include: O*NET™.